Eji1700. With new feature come out after 0. Evolution 1. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. Quote from: Malignity. -Engage, Harass, Eliminate are all different things. Consider all the facilities required to mount even two flight decks on something like the Drover, which is quite literally a flying airstrip and nothing else. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. A capital sized general logistics ship with a starborne city motif. Changelog: 1. getHullSpec (). Uploaded: 23 Jun 2022 . Factions will wage war against each other and try to conquer their enemies. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. Ship Loadout Guide (1/?) - Hullmods and Flux. Repairing hull during combat is nice and all, but if you are in hull on most ships, you are probably already in a bad spot. Evolution 3. Then deconstructed it to copy it in a hull forge and. 1. The theme has a early 1900s German aesthetic. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. I hear proponents of that a lot and I don't think it's at all true. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. •. c - Colony content expansion. 4X game features in Starsector. starfarer. 5mil to build. • 1 yr. 2D RPG/Trade/Fleet Combat Game. 9. 9 -> ~0. EDIT: New update CTDs on Launch. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Despite buffed, it still do not breakthrough armor and hull good enough. This ship system is known to be used on the following ships: Gryphon Ravelin. a – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. 350 shield dps. Helix The Forge, Victoria, BC - Oct 2, 1993 Oct 02 1993; Following concerts. The Starsector Mod Index holds a lot of them (anything marked 0. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. 1 with ease and take your gaming experience to the next level. Hoboman2000 • 1 yr. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. Added the new pirate hull the Cosmic Fury. Added Three Domain Stations, these are buildable at colonies. 3. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. This helps as your slower capital speed and flux makes keeping some distance desirable. B - compromised hull, faulty power grid. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. hullmods. 4. Starsector > Mods [0. hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry. 96a-RC10] BigBeans Ship Compilation. Right click is set to Eliminate. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. 999999gg (timid_commissioned_hull_mods) Automated Commands 1. 0. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. - Civilian ships gain a set percentage of all XP gained at the end of a battle. v0. Obviously, we still get to kee. Phase Lib. Discor. Reply reply [deleted] • [removed]. Try focusing on one faction at a time. 1. armor weakens incoming damage and is more resistant to ballistic weapons than energy. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. D - degraded drive field, increased maintenance. Every weapons deal 100% against hull but 5% armor always block damage. starsector forge template: A Comprehensive Guide Starsector Forge is a mod-making tool for the popular space simulation game Starsector. 1a] Supply Forging 1. Very important. 5. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. Starsector > Mods > [0. Channerchan • 1 yr. Broadsword is also very solid and cost relatively few OP (8, same as the Thunder) compared to bombers. ago. Increasing vents will give you better passive vent, and better active vent. These are meant for broader use within the. 5: Super duper compatibility for 0. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. Their exclusive living hull designs (seen. The Grug lifestyle. Step 2: Wait. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. 1. Hull integrity: 4000 Armor rating: 500 Defense: Front Shield Flux capacity: 2400 Flux dissipation: 500 Top speed: 250 System: Missile Autoforge: Mounts: 1x Small Composite, 2x Small Ballistic, 2x Small Energy, 3x Medium Ballistic. Whack a Hypervelocity Driver or Duel Flak Cannnon on there for either shield punching or hull. and you could get a 3 days production report right after activating an ability. 9. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. DolanTheCaptan • 2 yr. - Not applicable to ArmaA's strikecrafts. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Open starsectorstarsector-coredatahullmodshull_mods. 1. The Special contact you get at the Prism Freeport with Nexerelin is great. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. 11566 [Thread-4] ERROR com. Last I played it added +25% income to the colony. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. Zero down with 2. Also, as an experiment, I bought info for nanoforge from him, reloaded game, went to the equipment cache, but no forge. Also don't forget to use gates a lot. : The more DP your entire fleet has, the more you get to deploy. csv. Hullmod. And yea, the turret is designed to be like that. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. HullForge is designed to identify weaknesses that attackers are constantly looking to exploit. A 25% penalty to upkeep for everything is painful. This is my ship pack mod. Only 2 logistics mods per ships. You can pretty much max the flux stats, or use hull mods, e. The hull mod I most frequently build in is the drive field one because it takes so much OP. Ships with officers piloting them or permanent hull mods are always recoverable, yes. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. « Reply #64 on: March 10, 2023, 09:03:29 AM ». This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. With our comprehensive installation and usage guide, you'll be able to install and use [0. If you want them to keep their distance, make sure to also equip them with extreme range weaponry, or go with missile boats or carrier hybrids and assign rally points for them. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. You are talking about Industrial Evolution’s forge templates, I think. The ship can also be renamed and its weapon groups changed here. Built-in only hullmod. One of these industries will be the Hull Forge, which is what you want, but the others are fun to explore too. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. 95. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. It was then at commented and. skin] 165709 [Thread-7] INFO com. 96a] Industrial. 8 ship with the exploration refit hull mod needs to have it removed before updating. 21. Dynamic Ship Generation. c - Campaign content expansion. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Starsector > Mods > [0. 165704 [Thread-4] INFO com. Re: [0. 0 Mod, the choice for serious players seeking advanced features and customization options. 69K subscribers 5. 8. modded help. It adds a variety of new ships and fighter wings to the Persean Sector, including. aaronrizz • 3 yr. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. It was then at commented and. Change the 0 to 6 and it should be addable to every carrier. Crew training grants 15% unless you start spamming capitals, 50%. Missile Autoforge (hullmod) Edit. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Re: [0. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). DME adds some new enemies to fight, and Seeker. Try focusing on one faction at a time. am experiencing a bug with the current version of Mayasura (8. Gamma makes accurate copies. TheThunderhawk • 3 yr. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. Ship components shouldn't be a rarity, Starsector might be about techno-barbarism but not being techno-savages. 95. Combat endurance on AI core gives +15% readiness, 35% now. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. 96a]Epta Consortium - 2. This way the only method to remove D-mods is the Hull Restoration skill. I guess it's a problem with grand sector. 9 - Save Compatible with v2. Armor in starsector is different as it is a separate system from hull points. 1 (yunruhullmods) Fleet Action History 1. Alternatively, you could download the console command mod and use infinitefuel. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. add a line to csv file. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. 5. Flow Weaver worth it now? The game looks interesting, but Flow Weaver's early reviews were complaining about bugs, glitches, lack of saving, etc. Qweasdy • 4 yr. Pristine Nanoforges have a base price of 200 000 credits. I already know about the lab for repairing damaged templates, but I did not found a way to write something on the template itself. 0 Mod, the choice for serious players seeking advanced features and customization options. r/starsector. . PD layout isn't as good from what I recall. Some hullmods are built into ship hulls and cannot be removed. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. 9. 0: - Change Starsector version to 0. Some of my 0. This tool is built by defenders for defenders. Fixed – Hull Forge crash when printing a ship (Mod Incompatibility with GundamGC…) Fixed – Rift Generator can no longer spawn on planets with minefields (new game) Detachments; Fixed – Ability now gets added to your hotbar after the tutorial ends; Fixed – Now properly transfers weapons and fighters on creation Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Fixed – Hull Forge crash when printing a ship (Mod. I went with destroying the station and then tactical bombing the Persean league. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. 7a - 11/14/23 A quick "HOT" fix :). ago. 1a] Forge Production v1. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. a – Campaign content expansion with. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. 96a] Progressive S-Mods (0. There's also officer skills that make +50% armor, -25% armor damage taken, -25% damage hull taken, etc that. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. ago. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. How to get blueprints by raidingRe: [0. 1. f - Campaign content expansion. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. The ship can also be renamed and its weapon. That's it, really. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. I liked armor tanking in 0. . 95. Arcane signatures - Laboratory. CombatMain - java. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Features. fs. Beta makes many copies. 2x again. starfarer. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. 5 with ease and take your gaming experience to the next level. Hopefully fixed a bug with repeating mothership interactions. Choose your faction (or establish your own) and dominate the Sector! 9. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. 183 that might be it. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. Experimental Hull Modifications by lyravega [0. Basic maintenance (standard) is 70%, meaning up to 20%. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. Removed extra crew bonus. 95a] Hullmod. Thanks for the reports, both of these are now fixed in dev. DME adds some new enemies to fight, and Seeker. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. 1] Yunru Core +. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. You need a ship forge for complete templates. This means that you can have ships with up to 6 s-mods. Evolution 3. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. With our comprehensive installation and usage guide, you'll be able to install and use [0. Elevate your Starsector gameplay with the [0. 51K subscribers in the starsector community. c - Campaign content expansion << < (89/415) > >> Jakro:. 181 is for 0. 1. 95. 1. Evolution 3. 1a] Supply Forging 1. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. Celebrating 2k subs and the end of another series, here's my tier list. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. 4. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. Industrial. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. An exact setlist wasn't found. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. fs. Main Features. The quick rule book when it come to these mods: -Only 1 "S+ Mod" per ship. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. - Fixed the issue where the were modules unable to use the N-Repair system. Step 3: Put an Empty Forge Template on the Hull Deconstructor. Edit- almost forgot that putting a Alpha core on the. 3k range, smaller ships will always need to get in closer though. You can get the same amount of bays with two Colossus Mk. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Elevate your Starsector gameplay with the [0. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. json file Mod_Info. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. Yes there is 1 optimal fit which is not SO. Not completely true. 1. scripts. 12. So,. 1a] Forge Production v1. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. . 1599664 [Thread-3] ERROR com. These are meant for broader use within the. 1. They work perfectly fine. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. The four corner slots are for Burst PD Lasers. Say, if target ship has 1700 armor then most weapons that deal less than 200 damage per shot will deal pretty mediocre damage even if you strip all their armor. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Does not restock ballistic weapon ammo. loading. 9. Quantum Heatsink hullmod: - New extra system: Cryoflare. (10% armor and hull damage repaired after battle at no cost and increases ship recovery chance by 25%. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. ago. Sounds like some sales BS. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. Re: [0. The broken ones you put in some sort of research facility and they recover a blank template. 1a] Supply Forging 1. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. I'd like to know your opinion. 96a] Industrial. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. 1. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. Hopefully fixed a bug with repeating mothership interactions. GranAegis. api. Ships. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. With our comprehensive installation and usage guide, you'll be able to install and use [0. 3 « 1 2 3. Basic maintenance (standard) is 70%, meaning up to 20%. All mods:Cosmoteer: Starship Architect & Commander is a game where you can design and build your own spaceships and fight with them in epic battles. The large ripple uses a lot of video memory. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. The restoration docks is a great example of this. 2b - Playable Fighters, wings with personality. ago. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. « Reply #10 on: August 01, 2020, 06:31:12 PM ». Use an Astral or an XIV Legion, not a base Legion. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. 3. Go to starsector r/starsector. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. It also sync very well with repair, logistic and endurance skill. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. It's nice to see Sateen on my own fleet. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. ago. New hullmods can be obtained by using "modspecs" available in.